Licenses are often used to protect intellectual property. Software developers and authors may often protect their outputs by putting on a license. However, the burden on improving the outputs often lie on the creators and the holder of the copyright or license. Some creators choose to have open licenses when sharing their work, this is done with the intention Copyright holders of creative works can unilaterally choose these licenses for their own works to collaboratively share and improve those creative works.
provide a lot of background to understanding the basis of free software. One of
the reasons why people use free software is that people have the freedom to use
software the way they want to, not the way the owners of the copyright may wish
for the user to use it. Examples to illustrate this are formatting and
compatibility issues when sending a document from a windows device to a Mac, or
the availability of some programmes on some online app stores with some
devices. A license or license is an official permission or permit to do,
use, or own something. Copyright is a legal right that grants the creator of an
original work exclusive rights for its use and distribution while copyleft is a
strategy of utilizing copyright law to pursue the policy goal of fostering and
encouraging the equal and inalienable right to copy, share, modify and improve
creative works of authorship.
The Open AE: Promote open source technologies in non-formal adult education project (OPEN-AE) aims to train e-facilitators, animators and trainer in digital competence centers and telecentre across Europe in using Free Libre Open Source Software
(FLOSS) technologies for inclusion. The project partners have conducted a desk
research and focus groups with trainers to develop a curriculum that matches
training needs of trainers with available open education resources.
Partners and trainers in met in Barcelona hosted by OPEN-AE
partner and ALL DIGITAL member COLECTIC. The focus groups conducted by partners
with trainers in the field provided a lot of insight into challenges when
incorporating FLOSS options to trainings. The trainers and partners taking part
in the OPEN-AE project primarily work with digital excluded people who are
trying to gain skills into order to gain access to services or the labour
market. Learners in such position are aware of the software and skills they
need to learn; however, they may often tie these skills with a propriety
software option. The challenge of the e-facilitator is answering the need of
the learners with equivalent FLOSS options, while ensuring that the needs of
the learner are still recognized. Bridging this gap, proved on of the biggest
challenges which the training tried to answer. Answering learner’s needs proved
to be a challenge.
The training then focused on strategies, resources and best
practices to address the learner’s needs. In order to guide this, a large
portion of the training focused on the philosophy behind FLOSS and free
culture. Supporting the “movement” is not exclusively with the use of Free and
open software, there is the philosophy with ensuring content and creations can
be freely shared.
A new Erasmus+ KA2 project on Strategic partnerships for Adult
Education has started. ALL DIGITAL is the coordinator of the project OPEN-AE:Promote Open Source Technologies in non-formal Adult Education, which will be implemented with four other ALL DIGITAL member organisations. Open-AE was awarded through EPOS, the National Agency for Erasmus+ programme in Flanders.
The project will promote open source technologies in non-formal adult education to support the digital upskilling of both educators and learners. Its aim
is to build capacity of non-formal training organizations, such as
digital competence centers, to deliver high quality and relevant digital
skills training to adults by improving staff competence on open source
technologies. The project objective is to improve teaching and digital
skills of e-facilitators through a modular blended course on open source
Open-AE will promote access and learning through Open Educational Resources
(OER). It includes the generation of open educational content on open
source technologies, using open technologies for its production. It will
promote open access to such content through a modular blended course
(on-line and f2f seminars) and the generation of such content by the
participants (e-facilitators) through work projects on open source
technologies, as part of their training.
Digital Competence Framework for Educators (DigCompEdu)
will be adopted to map the Open-AE course curriculum. Specifically, 10
e-facilitators will be trained in each project country on open source
technologies through the Open-AE modular blended course. This will lead
the creation of sustainable communities of practices around open source
technologies, which will facilitate outreach to other educators, adult
users and stakeholders across Europe.
The project was kicked off in Brussels on 12-13 December 2018 at the
ALL DIGITAL office. As the project started already on 1 November,
partners had previoulsy met at the ALL DIGITAL Summit in Brussels and
held an online meeting to start activities.
The kick off meeting then focused on preparing the Open-AE
curriculum. To do so, partners will research and prepare national
reports for participating countries and one European report on the state
of open source technologies in non-formal education. Partners will also
hold focus groups with e-facilitators to understand their needs.
Together the information from the national reports and focus groups will
develop the backbone of the Open-AE training curriculum. The training
curriculum will then be piloted in all participating countries on 10
e-facilitators. In total 40 efacilitators will be trained.
The pilot and Open-AE curriculum is expected to be a valuable
resource for many ALL DIGITAL members. The Open-AE project was developed
following the ALL DIGITAL 2017 members survey, wherein key challenges
faced by e-facilitators working with adult learners in centres for
non-formal education and digital competence centres were identified:
the need of innovative approaches to develop digital skills in
light of rapidly changing technologies there need to be more
user-focused modules on the development of skills;
the need to shift focus to the development of adaptable digital
competences and not merely skills in light of these rapidly changing
the need to use standardised frameworks like DigComp and DigCompEdu.
From these three challenges, the priorities for the Open-AE curriculum were set :
promote access and learning through Open Educational Resources (OER);
promote Open Source (OS) technologies in the non-formal educational
sector to support the upskilling of adult educators and learners;
address adult trainers working in the non-formal educational sector
to reinforce digital skills and competences. To achieve this end,
OPEN-AE will adopt the DigCompEdu in the develop of its training
The partnership also involves:
– a Swiss organisation dedicated to empowering citizenship and training
on tools for socio-professional development and has a strong expertise
in open technologies and collaborative skills training programmes
addressed to adult learners;
Associazione Centro Studi di Foligno
– an Italian training agency with a long-term experience in delivering
of continuous and permanent training programmes to adult learners and in
coordinating and participating in transnational projects focused on
digital skills and digital innovation using open source technologies;
– a Brussels-based NGO recognized as a non-formal adult education
center. Maks runs an IT learning centre where people can take low-cost
courses or workshops tailored to their needs and a counselling service,
helping people to get a job. Annually, Maks coaches about 500 adult
– a Spanish non-profit organisation working in fields related to
community networks and technology. It promotes the use of open
technologies to improve the situation of communities and citizens’
groups, with special attention to the weakest groups (NEETs, unemployed
people, women, migrants etc.).
Erasmus+ KA2 on Strategic partnerships for Adult Education has started. ALL
DIGITAL is the coordinator of the project
OPEN AE- Promote Open Source Technologies in non-formal Adult
Education. Open AE was
awarded through EPOS which is the National Agency for Erasmus + programme in
will address these key challenges and generate best practices based on these
needs. The twofold aim of OPEN AE are to: 1) Contribute to the development of
e-facilitators competences to deliver high quality and relevant digital skills
training to adults;
Contribute to the promotion of open source technologies and open education in
non-formal adult education
At the ALL DIGITAL Summit partner met briefly to start
planning actions for the first months of the project which are to develop a
curriculum and training scheme to develop a better understanding of the main e-facilitators’ training
needs in relation to the use of open source technologies and define the “state
of the art” in teaching open source technologies by mapping available training
offers and available OERs at country level. Four countries reports and a
European report will be developed in early 2019.
to the coordinator ALL DIGITAL, YNTERNET.ORG (Switzerland), COLECTIC (Spain),
Centro Studi Citta Di Foligno Associazione (Italy) and Maks vzw(Belgium), are
in the partnership for the OPEN AE project.
official OPEN AE kick off meeting will take plan in Brussels in December.
Project Funded by: Erasmus+ KA2 project awarded through EPOS – National Agency for Erasmus+ programme in Flanders
Project Duration: 24 months
Start Date: 01/11/2018
End Date: 31/10/2020
Open AE: Promote open source technologies in non-formal adult education
Open AE: Promote open source technologies in non-formal adult education is an Erasmus+ KA2 project awarded through EPOS – National Agency for Erasmus+ programme in Flanders.
Open AE has three priorities:
to promote access and learning through open educational resources (OER);
to promote Open Source (OS) technologies in the non-formal
educational sector to support the upskilling of adult educators and
to address adult trainers working in the non-formal educational sector to reinforce digital skills and competences.
Open AE will address key challenges and generate best practices based
on these needs identified by ALL DIGITAL members in developed
sustainable curricula for adult education, particularly with a focus to
upscale low-skills unemployed adults. OPEN-AE wants to support European
digital competence centres in becoming innovative training hubs.
The twofold aim of Open AE is to:
contribute to the development of e-facilitators competences to
deliver high quality and relevant digital skills training to adults;
contribute to the promotion of open source technologies and open education in non-formal adult education.
Expected results and outputs:
Develop a curriculum training scheme on open source technologies addressed to e-facilitators working in non-formal adult education, mapped on the DigCompEdu Framework (CSF will lead this work)
Create an online toolkit for e-facilitators in five
languages (EN, NL, FR, IT, ES) by adapting open educational resources
already available. It will serve as guidance for adult education
strategies, tools and approaches for developing digital skills training.
(led by Ynternet.org)
Develop a modular blended course of 60 hours in open source technologies and pilot
it with 40 e-facilitators from four countries to improve their
knowledge of open digital learning technology, tools, platforms and
using them (led by Colectic)
Produce guidelines for transferability and upscaling of project results and recommendations for non-formal education providers and policy makers (led by ALL DIGITAL)